11/10/2023 0 Comments Nuclear throne 60fps modChoppy cameras has been proven to be negative for human biology since the NES era. This is used to get smooth camera scrolling. Shift the canvas on a screen pixel-perfect to reflect the remainder of the position after the division by game-pixel size, In Hyper Light Drifter, there is a workaround that makes the game to be pre-render on a game-pixel-perfect canvas, to then Im aware that some builds of Game Maker can have instabilty issues with the Steam SDK, but a lot of YYC instabilty issuesĪre supposed to have been solved in recent updates įor the record, Hyper Light Drifter is using YYC with Steam SDK. Made in Nuclear Throne, diference is: it runs better, same for raining. > Rewritting of the FX object based system.Īctually, I already have a particle system derived from the design choices *Some other stuff that could be improved: but if I actually missed something, are just little details that I can fix. Maybe I overlooked some animation value thingy. Take more performance plus a bit of input lag because of little stutering produced by a non fixed framerate.Ĭ++ Build is compiled with Visual Studio 2013(latest version usable by GMS) This also can be achieved with Delta time, but things can get tricky and It is worth to remark that Game Maker handle logic with dependence on framerate, therefore Alarms, animation, speedĪnd movement values need to be designed in such a way, they can work the same at any given framerate. Old code lines are leaved commented, so anyone can see how my changes are accuarate. Do the changes in more "advanced builds" would take only more time and maybe some more math to do, but nothing hard.Īdded a "FramerateCont" object that handles the framerate. > Solutions here are meant to work with ANY Nuclear Throne Build, Im familiarized with several builds of *Any bugs, are from this build of the game, not because of my framerate update. *Framerate in this example is meant to be changed from the menu. So builds for the Rasperry Pi dont get performance issues. Worth to note: This is a good alternative to Delta Time, and takes less performance. To improve their coding habits related with framerate in game maker. This build is meant to be distributed in the hope that it will help programmers You can redistribute and/or modify this code, including its source code. *This script is merely for informative purposes. GMZ -> Full Game Source code, open for everybody to check YYC, C++ LLVM Build -> Currently more error prone, but faster, harded to hack, less game size, and encourages the dev to avoid sloppy code. >To change FRAMERATE, press Shift (switch between 60/30) while in the MENU Slower but more stable So if we weren't in a capitalist world I could have worked on a recent update. Note 2: Nobody can send lawyers to my address because this is a Open Source public Build. Note: This solution is applicable to any Nuclear Throne Build, I have seen and Im used to some newer builds. This took me around 30-40 minutes to implemented. Many people have been complaining about that 30 fps felt quite choppy, Devs replied this by stating that they would have to make several reworking on the stuff.īut here lm showing with living proof that by just having some good coding discipline a 60FPS version can be made in matter of minutes. *For the record, currently Im not getting paid by this, so if some wants to donate me some NetFlix trial or some crappy lost key $1 game, feel free to.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |